onomo Help Center

Studio (music production)

What it is

Onomo's full music studio — make a whole track in your browser.

Studio is a complete digital audio workstation (DAW): program drums, play synths, record audio and MIDI, arrange sections on a timeline, mix with effects, and export a finished song — all in the browser, with an AI co-writer (Ono) built in. If you've used a DAW before, you'll feel at home; if you haven't, the guides below take you from empty project to exported track.

Areas and panels

Transport bar (top)
Top strip: play/stop, record, loop, tempo (BPM), time signature, key/scale, metronome, undo/redo, and Save.
Arrange view (center)
The timeline where your tracks live and clips are placed, moved, and arranged into a song.
Mixer (Shift+5)
Channel strips with volume, pan, sends, and an effects chain per track, plus a Master.
Bottom editor (Shift+1)
Edits the selected track: Piano Roll (instruments), Sequencer (drums), Sampler (pads), or Audio.
Sound Browser (Shift+4)
Library, My Library, Presets, Project, and Exports — search, favorite, and drag onto a track.
Ono (AI) (Shift+6)
Chat that can suggest ideas and, with your OK, take actions like set tempo, add a track, or place a clip.
Lyrics (Shift+7)
Write lyrics in color-coded sections with a rhyme finder; round-trips with the Journal app.
Track FX (Shift+2)
The effects chain for the selected track — add EQ, compression, reverb, delay, and more.

Key concepts

Track
A lane for one instrument, drum sequencer, sampler, or audio recording. Add as many as you need.
Clip
A block of notes/pattern/audio placed on a track's timeline. You move, resize, split, and duplicate clips.
Pattern
The musical content inside a clip — notes in the Piano Roll, steps in the Sequencer.
Bus & send
A shared channel (e.g. one reverb) that many tracks feed into via their 'send' knobs — efficient and cohesive.
Save vs Export
Save keeps your editable project; Export renders an audio or MIDI file. Do both when you finish.
Credits
AI generation (Ono) draws from your shared credit pool. Chatting is cheap; generating audio/patterns costs credits.

Frequently asked questions

What is the Studio and how is it laid out?

The Studio is Onomo's full digital audio workstation (DAW) — it runs entirely in your browser. The transport bar at the top has play/stop, record, loop, tempo (BPM), time signature, key/scale, the metronome, undo/redo, and Save. The center is the Arrange view (your tracks and clips on a timeline). The bottom opens an editor for the selected track — the Piano Roll for instruments, the Sequencer for drum patterns, the Sampler for pads, or the Audio editor for recordings. Press Shift+5 to flip the center between Arrange and the Mixer.

How do I add a track and pick an instrument?

Click the + (Add) button to create a track. On a brand-new project the Start your track dialog offers Sequencer (step drums), Synth (melodies & keys), Sampler (pads), Audio (record or import), Automation, plus Import and Start with AI. Once you're working, the same + shows Import, a TRACKS group (Sequencer / Sampler / Audio / Automation) and an INSTRUMENTS list where you pick the synth engine directly — Onomo ships 30 of them, each with its own character and factory presets. You can also drag a `.mid` or `.wav` file straight onto the arrangement to create the right track automatically.

How do I program a drum beat?

Add a Sequencer track — it opens in the bottom panel with an empty kit, so the first thing to do is load sounds: click the KIT dropdown (it reads *Empty*) to open the Kit Browser and pick a kit like Ono Drums, or hit Add Channel to place individual drum synths (OnoKick, OnoSnare, OnoHat…) one at a time. Now each row is a drum sound and each column is a step — click cells to place hits. Pattern Length (bottom bar) sets how long the pattern is, and the Sequence Settings button at the top-left of the grid opens SEQUENCE TOOLS: Quantize, Groove, Chop/Split, Randomize, Humanize, Shift All, Clear Pattern and Playback Mode. Press Space to play.

How do I write a melody in the Piano Roll?

Select a Synth track and the Piano Roll opens in the bottom panel. Click to place notes; drag a note up/down to change pitch and left/right to move it in time. Drag a note's edge to change its length. To keep notes in key, click the key badge in the bottom bar (it starts at *C Maj*) to open Pattern Scale, pick a root note and a scale, then press Apply — note that closing the panel without pressing Apply discards the change. Apply then asks how to treat notes you've already written: Snap Notes to Scale moves off-scale notes to the nearest degree, Reference Only just updates the highlighting and leaves your notes alone. This is per-pattern and separate from the transport's Key control. Use Shift+1 / Shift+2 to make the snap grid finer or coarser (those are the same keys that toggle the instrument editor and Track FX elsewhere — inside the Piano Roll they change snap instead), and Shift+L to legato (extend notes to the next one).

How do clips and the arrangement work?

A clip is a block of a pattern (MIDI notes, a drum pattern, or audio) placed on a track's timeline. Drag a clip to move it, grab its edge to resize, and use the arrange tools to edit: V Select, C Draw, B Split (cut at the playhead), N Erase, M Mute, Shift+T Stretch. Shift+D duplicates the selected clips (as a group, if you've selected several). The snap grid keeps clips aligned to bars/beats — turn it off for free positioning. Color-coded time regions (verse/chorus/etc.) help you organize sections.

How do I record audio (vocals or an instrument)?

Add an Audio track, then arm it (the red record button in the track header) and pick your input. Open the record settings to set a count-in (Off/1/2/4 bars) and turn on monitoring to hear yourself. Press Shift+R to arm recording, then Space to roll — recording starts after the count-in. Each pass is saved as a take you can comp, trim, fade, or pitch/time-stretch. Recording needs a secure (HTTPS) page and microphone permission, and you may need to click Play once so the browser's audio engine starts.

How do I record MIDI from a keyboard?

Select an Instrument track and open the record settings. Choose an input source (MIDI + Keyboard, MIDI only, or your computer's typing keyboard), pick your connected MIDI device, and set a quantize value so notes snap to the grid as you play (or Off for free timing). Set a record mode (Overdub adds on top, Overwrite replaces where you play, Replace clears the pattern). Arm with Shift+R, hit Space, and play.

How do I mix — levels, pan, EQ, and effects?

Press Shift+5 to open the Mixer. Each track has a channel strip with a volume fader, pan, meters, sends, and an FX chain; there's also a Master strip. Shift+2 opens Track FX for the selected track. The chain starts with a fixed Track EQ, then four empty slots — click Add Effect on any slot (or Add Slot for more) to open the effects browser. It's grouped by category: EQ · Reverb · Delay · Dynamics · Distortion · Modulation · Pitch · Filter · Creative, and every entry has a one-line description of what it's for, so browse the category you need rather than memorising names. If you want a starting point: OnoEQ to carve space, OnoComp to control dynamics, OnoSat for warmth, OnoVerb for space, OnoLimiter on the Master. Reorder effects by dragging, and bypass any of them to compare. New effects get added regularly, so the browser — not this page — is the real list.

How do reverb/delay sends and buses work?

Instead of putting reverb on every track, create a bus in the Mixer, add a OnoVerb (or OnoDlay) to it, and use each track's send knob to feed signal to that bus. This is the classic 'one reverb, many tracks' approach — cheaper on CPU and more cohesive. You can also group tracks so one fader controls several at once.

What can Ono (the AI) do, and does it cost anything?

Press Shift+6 to open Ono, the in-Studio AI. It can chat about music theory and your project, generate patterns (drums, melodies, chords, basslines), and — with your confirmation — take DAW actions like setting the BPM/key, adding or editing tracks, and placing clips (it proposes the change and you approve it). It also supports voice input. Ono has quality modes (Standard / Ultra / Composer). AI actions draw from your shared credit pool: every message costs 1 credit regardless of mode — a Composer request that runs several internal passes to build a full song still costs 1.

How do I save my project?

Press Cmd/Ctrl+S, or click the Save icon in the transport bar (on a narrow window the transport crowds up and Save can be the first thing to go — the shortcut always works). You need to be signed in: signed out, Studio shows a *"nothing is being saved"* banner and your work only lives in this browser tab. Projects save to the cloud and the icon shows saving/saved status; a local autosave also guards against crashes. Saving keeps your editable project — it's separate from exporting an audio file. Reopening isn't automatic: coming back to Studio drops you on a fresh project, so pick yours from Recent in the Open-a-project dialog. Use the project tabs / Workspace (Shift+8) to switch between projects.

How do I export my song?

There's no Export button in the transport — open the project-name menu at the top-left and choose Export Audio (or Export Tracks). Both open the Export panel, which has three tabs: Mixdown (the whole song to one file), Tracks (individual stems), and MIDI (your instrument performances, not audio). Pick a format (WAV or MP3), a quality (Low / Medium / High / Lossless) and a range (Full Song or Loop Region), then hit Export Mixdown. Save to my library is on by default, which drops the render into your Drive so it's reachable from every other Onomo app — uncheck it if you only want the download. MIDI export preserves note timing/velocity but not effects.

Where do I find sounds, presets, and my exports?

Press Shift+4 for the Sound Browser. Its tabs are Library (factory sounds), My Library (sounds you've saved to your account), Presets (presets for your loaded instruments), Project (sounds saved in this project), and Exports (audio you've rendered). Search, filter by category, favorite sounds with the star, and drag a sound straight onto the arrangement. Note: the Market (Shift+9) is a separate panel, and it isn't open yet — it currently shows a 'Market Coming Soon' screen, so downloadable packs aren't available at launch.

How do I write lyrics alongside my track?

Press Shift+7 to open the Lyrics panel. Add a song title and color-coded sections (verse/chorus/bridge), type your lyrics, and use the built-in rhyme finder and AI assist for ideas. Lyrics and notes round-trip with the Journal app, so what you write in either place follows the project.

What are the most useful keyboard shortcuts?

Space play/pause, . stop (press twice to panic-stop all audio), Shift+R arm record, ` loop toggle, Cmd/Ctrl+S save, Cmd/Ctrl+Z / Shift+Z undo/redo. Panels: Shift+1 instrument editor, Shift+2 track FX, Shift+4 sound browser, Shift+5 mixer/arrange, Shift+6 Ono, Shift+7 lyrics, Shift+8 workspace, Shift+9 market (not open yet — it shows a 'coming soon' screen). Arrange tools: V/C/B/N/M/Shift+T, with Shift+D to duplicate clips. One thing to know: Shift+1 and Shift+2 are context-sensitive — globally they toggle the instrument editor and Track FX, but while you're focused in the Piano Roll they make the snap grid finer or coarser instead. Every shortcut is rebindable in Settings → Shortcuts.

Step-by-step guides

Make your first beat from scratch

A short looping beat with drums and a bassline, played back in the arrangement. (Level: beginner, about 12 min)

  1. Studio opens on Start your track — name it, set the BPM (140 for trap, 120 for house), and pick Sequencer to begin with drums. (Signed in you'll land on *Recent* first; switch to the New tab.) You can change the tempo any time from the transport BPM — click it to type, or drag it left/right.
  2. Your new Sequencer track opens with KIT: Empty — there are no drum rows yet. Click the KIT dropdown to open the Kit Browser and choose Ono Drums (or Random kit). You'll get Kick, 808, Snare, Clap, Closed HH, Open HH and two Percs.
  3. Now place hits: a kick on beats 1 and 3, a snare or clap on 2 and 4, and closed hats on every 8th. Rows are labelled down the left — kick is the top row, hats sit further down. Press Space to hear the loop.
  4. Click the Sequence Settings button (top-left of the grid) for SEQUENCE TOOLS, then try Humanize — set Timing and Velocity variation and press Apply Humanize. Quantize tightens instead.
  5. Click + again and pick a synth straight from the INSTRUMENTS list — Bazyr (Bass Reactor) is a good bassline choice.
  6. The Piano Roll opens automatically. Click in a few low notes that follow your kick. To stay in key, click the key badge in the bottom bar, choose a root + scale in Pattern Scale, and press Apply.
  7. In the Arrange view, make sure both clips line up at bar 1, then set the loop and press Space to play your beat.
  8. Press Cmd/Ctrl+S to save the project.

Turn a melody idea into an arrangement

A two-track section (lead + pad) arranged across a verse, saved to the cloud. (Level: beginner, about 15 min)

  1. Click + and pick a bright lead synth from the INSTRUMENTS list. The Piano Roll opens in the bottom panel.
  2. Click in a simple 4-bar melody. Drag note edges to set lengths; use Shift+1/Shift+2 to change the snap grid while you place notes.
  3. Select the clip in Arrange and press Shift+D to duplicate it down the timeline into a longer section.
  4. Add a second synth track with a pad/chord engine, and place sustained chords under the melody in its Piano Roll.
  5. Use a color-coded time region to mark this as your 'Verse' so you can find it later.
  6. Balance the two tracks: press Shift+5 for the Mixer and set the lead a touch louder than the pad.
  7. Press Cmd/Ctrl+S to save.

Record vocals or an instrument over your beat

A recorded take comped and trimmed over an existing beat, with one effect on it. (Level: intermediate, about 15 min)

  1. Click Play once (so the browser's audio engine starts) and make sure your beat is on a loop.
  2. Click + and add an Audio track. Arm it with the red record button in the track header and choose your input (mic/line).
  3. Open the record settings: set a count-in of 1–2 bars and enable monitoring if you want to hear yourself. Grant microphone permission if prompted.
  4. Press Shift+R to arm recording, then Space to roll. Perform after the count-in; press Space again to stop. Repeat for more takes.
  5. Pick the best take, then trim its clip edges and add fade-ins/outs by dragging the clip corners.
  6. Open the track's FX chain (Shift+2) and add OnoComp to even out the level, then OnoVerb for space (or send it to a reverb bus).
  7. Press Cmd/Ctrl+S to save.

Mix and export your track

A balanced mix with EQ/compression and a shared reverb send, exported as an audio file. (Level: intermediate, about 18 min)

  1. Press Shift+5 to open the Mixer. Set rough levels with the faders so nothing clips the Master meter.
  2. Select a track and press Shift+2 for its FX chain. Click Add Effect on an empty slot, then pick OnoEQ (EQ) to carve space and OnoComp (Dynamics) to control dynamics. The browser is grouped by category with a description on every effect.
  3. Now the shared reverb: scroll the mixer strip to the far right — past the last channel — to find the dashed ADD BUS button. (Nothing signals it's out there, so scroll until you see it.) Click it, add OnoVerb to the new bus, then use each track's send knob to feed a little signal into that one reverb.
  4. Add a OnoLimiter on the Master as a safety ceiling so the final file doesn't clip.
  5. Use the loop region to A/B sections while you tweak; bypass effects to compare before/after.
  6. Open Export, choose Mixdown, pick a format/quality, set the range to the full song, and render. (Need stems for a collaborator? Export individual tracks instead.)
  7. Press Cmd/Ctrl+S to save the editable project too.

Co-write a section with Ono

A new chord progression and drum pattern generated with AI and applied to your project. (Level: beginner, about 10 min)

  1. Press Shift+6 to open Ono, the in-Studio AI.
  2. Ask for something concrete, e.g. 'give me a moody 4-chord progression in A minor at 90 BPM' or 'make a boom-bap drum pattern'.
  3. When Ono proposes a DAW action (set BPM/key, add a track, place a clip), review the preview and click the checkmark to apply it, or X to reject. (Generating draws from your credit pool.)
  4. Open the resulting clip in the Piano Roll or Sequencer and tweak it to taste — Ono gives you a starting point, not a finished part.
  5. Attach context (a sound, preset, or clip) to your next prompt so Ono tailors ideas to what you've got.
  6. Press Cmd/Ctrl+S to save.

Tips

  • Learn six keys and you fly: Space play, . stop (twice = panic), Shift+R record, ` loop, Shift+5 mixer, Cmd/Ctrl+S save. The number panels (Shift+1–9) toggle every workspace panel.
  • Drag a `.mid` or `.wav` file straight onto the arrangement and Studio makes the right track type for you — no need to add the track first.
  • Use one reverb on a bus and feed it with track sends instead of putting a OnoVerb on every channel — it sounds more cohesive and uses far less CPU.
  • Set a count-in before recording (record settings) so you have a bar or two to get ready, and click Play once first so the browser audio engine is awake.
  • Set a Pattern Scale in the Piano Roll (click the key badge in the bottom bar, pick a root + scale, press Apply) — it keeps your notes in key so melodies sound right without theory. It's per-pattern, and separate from the transport's Key; don't forget the Apply step or the change is discarded.
  • Ono proposes changes, you approve them — so it's safe to ask it to 'add a bassline track' or 'set the key to F minor'; nothing happens until you click the checkmark (and generating uses credits).
  • Save (Cmd/Ctrl+S) keeps your editable project; Export makes an audio/MIDI file. They're different — do both when you finish a session.
  • Every keyboard shortcut is rebindable in Settings → Shortcuts, with conflict detection — remap anything that fights your muscle memory.

Canvas (design & animation)

What it is

Design it like Photoshop, animate it to your music, export the loop — all in the browser.

Canvas is a browser-native design AND animation studio tuned for music creators. One tab fuses three things almost nobody ships together: a layer-based editor (like Photoshop), a real 3D workspace (like a mini Blender), and a keyframe timeline (like After Effects) — all wired to live audio. So you can design an album cover, then make it move to the actual beat of your track and export a looping video. Make covers, posts, stories, flyers and banners; drop in 240+ animated generators (100+ react to your song); spin a 3D logo out to transparent video; then export a PNG, a sized social pack, or an audio-synced MP4/WebM loop. Fastest start: pick a size on the new-project screen, then open the Designs panel for a starter layout, or the Audio panel to pull in a track.

Areas and panels

Left rail (tools) (left)
Select · Move (V), Hand/pan (H/Space), Text (T), Insert (shapes, frames, faux-3D, images), Pen, Selection, Crop, Retouch, Spray (A), and the fill bucket (G — its button reads 'Solid fill' until you switch fill mode). Colour adjustments aren't here — they're in the top-bar Effects menu. Tip: ⌘/Ctrl-click on the canvas does a deep-select — bust through groups/overlays to the exact layer under the cursor; click again to step deeper.
New-project screen (on open)
The first thing you see: six type tiles (Album cover · Social post · Story/Reel · Banner · Flyer · Blank canvas) plus a 'More sizes' browser with Instagram, TikTok, YouTube, X, Facebook, LinkedIn, Pinterest, podcast and print presets. Your pick sets the canvas size and which starter content pre-populates.
Canvas (center)
Your artboard. Pink smart guides snap things into alignment. Drag a corner to resize; hold Shift to lock aspect, Alt to scale from the centre. Toggle rulers/grid/guides for a clean view.
Right panels (right)
Layers, Color, Brushes, 3D, AI (Ono), Designs, Frames, Stickers, Overlays, Generators, Audio, and Animate — content + properties.
Inspector (right)
Properties for the selected layer: font/size/color, opacity, blend mode, Layer styles (shadow/glow/stroke), and an Animation section to set THIS layer's movement (still, or a preset) without opening the timeline.
Audio + Generators panels (right)
Pick one project track, drop audio-reactive generators that pulse to it, and shape the audio with the Master FX tab (low-pass, reverb, saturate, fade in/out). Preview plays the song live; export bakes the reaction + muxes the audio.
Animation Center (Design ⇄ Timeline) (bottom)
Flip to Timeline mode for a real keyframe timeline: per-layer clips, vibes, transform + property keyframes, motion paths, beat-snap, and a smooth RAM preview. Page bar doubles as a multi-page sequence track with morphing transitions.
Export panel (Export)
Image or Video, then five tabs: SAVE (PNG/JPG/WebP/SVG at 1–4×), PACK (every social size zipped, plus Smart Variants that reframe one design to 1:1/4:5/9:16/16:9), COVER (set it as a project cover), POST (publish to your feed with a caption and a linked song) and COPY (PNG to clipboard). Video mode exports the loop as MP4 H.264/AAC or WebM VP9/Opus+alpha at 24/30/60 fps with the song muxed in.

Key concepts

Layer
Every object (text, shape, image, 3D, generator, video, adjustment) is a stacked layer you can select, reorder, group, restyle, and animate.
Generator
An animated layer (starfield, fluid, neon, audio spectrum…) — 240+ of them, 100+ react to a bound song. Drop it, bind your track, and it pulses to the music in preview and export.
Vibe vs per-layer motion
A 'vibe' animates the whole scene with one click; per-layer motion (in the inspector's Animation section or the timeline) overrides individual layers — set the title to float, the bg to parallax, a shape to still.
Animation Center
Flip Design ⇄ Timeline to keyframe transforms (x/y/scale/rotation/opacity) AND properties (font size, stroke width, colour…), curve motion paths, and snap edits to the beat.
Master FX
Effects (gain, low/high-pass, reverb, saturate) and fade in/out applied to the project audio track — heard in preview AND baked into the exported file.
Page transitions
A multi-page doc plays as a sequence: design each page like its own artboard, then crossfade / slide / morph between them — the audio plays straight through on its own clock.
Save vs Export
Save (Cmd/Ctrl+S) keeps the editable project in the cloud; Export produces the final PNG/JPEG, social pack, or video loop.

Frequently asked questions

What is Canvas and what can I make with it?

Canvas is a browser-based image editor (think Photoshop in your browser) for making album covers, social posts, flyers, banners, and other graphics. It has vector and raster tools, AI image generation, effects, 3D shapes, animated loops, and multi-page export. To start fast, open the Designs panel on the right and pick a category like Cover, Post, Story, Flyer, or Banner.

What's the size picker I see when I open Canvas?

That's the new-project screen, and it's the real first step. Six type tiles cover the common jobs — Album cover (1500×1500), Social post (1080×1350), Story / Reel (1080×1920), Banner (1920×1080), Flyer (US), and Blank canvas — and More sizes opens a browser of everything else: Instagram square/portrait/story, TikTok, YouTube thumbnails, X posts and headers, Facebook, LinkedIn, Pinterest, podcast covers, and print sizes (US Letter, A3–A5) at print resolution. Your pick sets the canvas dimensions *and* which starter content pre-populates, so choose the shape you're actually publishing to.

What's the difference between the Designs panel and 'templates'?

The Designs panel holds starter layouts — cover, post, story, flyer and banner arrangements you apply to your current canvas as a set of editable layers. That's what you want when you're starting a still design. It used to be called Templates, so older tutorials may say that. In Onomo, 'Templates' now means the animated template scenes catalog you'll find in Motion — a different thing entirely. If a guide tells you to open Templates in Canvas, it means Designs.

How do I move and resize things on the canvas?

Press V (or click the Move button in the left rail), then click and drag a layer. The Move tool has several modes you can cycle with V: Move (default), Skew, Distort, Perspective, and Orbit (for 3D). To pan around the canvas instead of moving a layer, press H for the Hand tool, or just hold Space for a temporary pan.

How do I add and style text?

Press T or click the Text dropdown in the left rail, then pick Text (a single point line) or Text box (a paragraph block). Click on the canvas and type. With the text layer selected, the Inspector on the right shows Font, Size, Weight, Alignment, Leading, Tracking, Color, and Stroke. You can also flow text along a curve using a Bezier path with an offset.

How do I generate an image with AI?

Open the AI panel in the right column, type a prompt, and pick a mode: Scene (a full image), Overlay (a Screen-blend texture over your canvas), Sticker (an isolated subject with the background cut out), or Edit (img2img that can replace your selected layer). Set style, quality, and count, then hit Generate. Each result gives you Add layer / Fill canvas / Replace actions. Note: AI generation uses credits and the panel shows the cost per batch.

How do I make a cover from one of my songs?

Open the Audio panel on the right and switch to its Import tab — it's the third tab, after Audio Visuals and Master FX, so you may need to scroll the tab strip across. Search your library, preview a track with the play button on its card, then select it. In the drawer that opens, tap Build cover for a one-tap combo (cover art + title + waveform), or import each piece on its own — Cover, Title, Waveform, AI cover (seeds the AI panel with a prompt) and Lyrics.

How do I save my project?

Click the Save button (floppy disk icon) in the header, or press Cmd/Ctrl+S. It saves to the cloud and shows a save status. Saving is separate from exporting an image file — use Save to keep your editable project, and Export to produce a PNG/JPEG.

How do I export my design?

Click Export. The panel opens on Image (there's a Video mode next to it) with five tabs: SAVE · PACK · COVER · POST · COPY. SAVE renders the current page to a file — pick a format (PNG, JPG, WebP or SVG — yes, real vector export) and a size multiplier (1×, 2×, 3×, 4× or Custom), and the panel shows the exact output pixels before you commit. Then Download, or SAVE TO LIBRARY to put it in your Drive. COPY puts a PNG straight on your clipboard to paste into another app, and CONTINUE saves the project so you can open it in Motion.

Can I export every social size at once?

Yes — the PACK tab renders every social size at once and zips them together. Tick the ones you want from Spotify 3000², Instagram post, Instagram story, TikTok, YouTube thumbnail, Twitter header and US Letter poster; the button counts your selection (e.g. *Export 7 sizes*). Underneath, SMART VARIANTS does something different and worth knowing about: it reflows one design into 1:1, 4:5, 9:16 and 16:9 while keeping the subject in frame — hit Make variants instead of re-cropping by hand.

How do I retouch or fix a photo (remove blemishes, clone, smudge)?

Click the Retouch menu in the left rail. It offers Spot heal (auto-blend, on by default), Heal (blends a source intelligently), Clone (Alt+click to set a source, then paint to copy pixels), Smudge (drag pixels along your stroke), and Liquify (Push, Twirl, Bloat, Pucker to distort pixels).

How do I make a selection to edit just part of an image?

Click the Selection menu in the left rail and pick Marquee (rectangle or ellipse), Lasso (point-click or free-form), or Magic wand (click a color to grab similar pixels by tolerance). You can combine selections with Replace, Add, Subtract, or Intersect. Selections stay active until you deselect with Esc, Cmd+D, or by clicking outside.

How do I change a layer's opacity, blend mode, or add a shadow?

Select the layer, and the Inspector on the right shows an Opacity slider and a Blend mode dropdown (Normal, Multiply, Screen, Overlay, and more). For effects, click the Layer styles button in the Inspector to edit drop shadow, outer glow, inner glow, and stroke, each with offset/blur/color/opacity controls.

How do I apply color adjustments like Curves, Levels, or Saturation?

Open the Effects menu in the top bar — it's the single home for every non-destructive pixel transform, with Adjustments (Curves, Levels, Brightness, Contrast, Saturation, Hue) and Filters as two sections of the same menu. Picking one drops a fresh effect layer on top of the stack that affects everything below it. Re-scope it to a single layer or group in the Inspector, reorder or hide or delete it to undo, and tweak its parameters forever. (There's no Adjustments button in the left rail — it moved into this menu so there's one path.)

How do I make a looping video (like a Spotify Canvas)?

Open the Animate panel and pick a vibe (Still, Breathing, Ken Burns, Energetic, Dramatic, Depth 3D…) to animate the whole scene in one click, or set per-layer motion so each layer moves its own way. Want precision? Flip to Timeline mode (Design ⇄ Timeline) and keyframe it. Set playback to Loop, preview (buffer mode plays back perfectly smooth), then Export an MP4/WebM. It's free and renders right in your browser.

How do I work with multiple pages in one document?

Use the page bar at the bottom: click + to add a page, double-click to rename, right-click for settings. Each page is its own artboard (and can be its own canvas size). With more than one page, the Export dialog gains a Pages tab (per-page PNG), and you can turn the doc into an animated sequence — the pages play one after another with morphing transitions (crossfade / slide / fade-through) between them.

How do I add a QR code or link to my design?

In the Stickers tab, choose QR / Link. Pick a type (URL, Wi-Fi, Contact, SMS, or Email), enter the payload, and add it to the canvas. Canvas detects the service to pick a brand color automatically.

How do I make my design react to my actual song?

Open the Audio panel and pick a track (it can also pull in the cover art + title). Then open Generators and drop an audio-reactive generator (e.g. Audio Spectrum, Audio Bloom, Audio Tunnel) — it binds to your song and pulses to the music. There are 240+ generators, 100+ of them audio-reactive. Preview plays the track with live audio so the visual reacts in real time; on Export, the reaction is baked deterministically (it matches the preview exactly) and the song is muxed into the video.

Can I apply audio effects or fade the music in/out?

Yes. In the Audio panel, open the Master FX tab. Add effects to the project audio track — Gain, Low-pass, High-pass, Reverb, Saturate — and a Fade in / Fade out transition. What you hear in preview is exactly what exports: the FX shape both the live preview and the muxed audio track in the final file.

How do I set one layer to move (or NOT move) without opening the timeline?

Select the layer — the Inspector has an Animation section. Pick Vibe default (follow the scene), Off — hold still (this layer never moves), or any movement preset, with Strength and Speed sliders. For full keyframe choreography, hit the Timeline link in that section to jump to the Animation Center focused on this layer.

What can I keyframe in the timeline?

Flip Design ⇄ Timeline. Each layer gets a clip; expand its Keys and scrub + drag a value to drop keyframes. You can keyframe the 5 transform channels (x, y, scale, rotation, opacity) AND 'any-property' channels like font size, stroke width, fill/stroke colour, corner radius, and shadow blur. You can also curve a layer's motion path, and turn on Snap → Beat so keyframes lock to the kicks and snares of your track.

Can I make 3D text or spin a 3D logo into a video?

Yes. The 3D panel gives you extruded 3D text and 3D objects (primitives + composite models) with real materials, environment-map reflections, and a light rig. For motion, open Turntable, pick a spin preset, and Add spin to project — Canvas renders it to a transparent (alpha) video and drops it back as a real video layer you can stroke, blend, keyframe, and composite over your other (still-animating) layers.

Step-by-step guides

Build a square album cover from your song

A finished 1:1 album cover that pulls in your track's art, title, and waveform, exported as a PNG. (Level: beginner, about 10 min)

  1. Canvas already opens at Album cover · 1:1 (1500×1500), so the size is set. Open the Audio panel in the right column and switch to its Import tab (third along — scroll the tab strip if it's cut off).
  2. Search your library, tap the play button on a song card to preview it, then select the track you want. In the drawer that opens, tap Build cover to drop in the cover art, title text and waveform in one move. (Importing the Title also renames your document to the song name.)
  3. Press T and use the Text dropdown to add a Text layer for your artist name. Click on the canvas, type, then use the Inspector's Font, Size, Weight, and Color controls to style it.
  4. Select the title text layer and click Layer styles in the Inspector to add a drop shadow so the type pops off the artwork.
  5. Press Cmd/Ctrl+S to save the project, then click Export. On the SAVE tab pick PNG at 1× and hit Download — or SAVE TO LIBRARY to drop it straight into your Drive. If you want the whole social set, switch to PACK and export every size at once.

Generate an AI scene and turn it into a social post

An AI-generated background with a headline, exported as an Instagram/Story/TikTok pack. (Level: beginner, about 12 min)

  1. Open the Designs panel and pick a Post layout to set up the right canvas size, then apply one you like.
  2. Open the AI panel, choose the Scene mode tab, type a prompt (e.g. 'moody neon city skyline at night'), set quality and count, and hit Generate.
  3. On a result you like, click Fill canvas to set it as the background layer.
  4. Press T, add a Text box for your headline, and style it in the Inspector (Alignment, Tracking, Color). Adjust its Opacity and Blend mode in the Inspector if you want it to sit into the image.
  5. Add a finishing texture: open the Overlays panel and apply a grain or dust overlay.
  6. Press Cmd/Ctrl+S to save, then click Export and use the Pack tab to download a zip with PNG + Instagram/Story/TikTok crops.

Make a Spotify-style looping cover

A short looping MP4/WebM made from a still cover, exported from the Animate panel for free. (Level: intermediate, about 15 min)

  1. Start from a finished still image — either build one with the Audio or Designs panel, or generate a single Scene in the AI panel and click Fill canvas.
  2. Press T to add a small title or logo as its own layer so it can move independently from the background.
  3. Open the Animate panel in the right column and keep the Motion tab selected (it's free and renders client-side).
  4. Pick a vibe such as Ken Burns for a pan-and-zoom, or choose Per-layer to assign motion presets to individual layers (Travel, Zoom, Rotate, etc.). Press Play to preview the loop.
  5. When it looks right, export the loop as an MP4/WebM directly from the Animate panel's Motion path.
  6. Press Cmd/Ctrl+S to also save the editable project.

Cut a logo sticker out with AI and place it on a poster

A multi-element flyer with an AI-cut subject, a shape banner, and a QR code, exported as a PNG. (Level: intermediate, about 18 min)

  1. Open Designs, choose a Flyer layout, and apply it.
  2. Open the AI panel, switch to the Sticker mode tab, prompt for your subject (e.g. 'glossy 3D headphones'), and Generate. The Sticker mode isolates the subject and removes the background. Add it as a layer.
  3. Click Insert in the left rail and pick a basic rectangle from the picker to make a banner strip behind your headline. Adjust its color and Blend mode in the Inspector.
  4. Press T, add a Text headline over the banner, then select both the text and shape and use the floating Alignment toolbar above the canvas to center them.
  5. Open the Stickers tab, choose QR / Link, pick URL, paste your link, and add the QR code to the corner.
  6. Select your subject, shape, and text layers and right-click to Group them so they stay organized, then press Cmd/Ctrl+S to save.
  7. Click Export, use the Save tab, choose PNG, and download.

Tips

  • Hold Space for a quick temporary pan without leaving your current tool, instead of switching to the Hand tool (H) and back.
  • Press V repeatedly to cycle Move tool modes — Move, Skew, Distort, Perspective, Orbit — so you can transform without hunting through a menu.
  • Pink smart guides snap layers to other objects and edges and are on by default — use them to line things up, and toggle rulers/grid/guides off when you want a clean view.
  • The fill bucket (G) remembers your last-used fill mode, and its button relabels to match — Solid fill, Solid gradient, Pattern fill, Image fill — so you can see what it'll do before you click.
  • Use Shift+D to duplicate the selected layer and Cmd/Ctrl+Z / Cmd/Ctrl+Shift+Z to undo/redo — each edit is its own history entry per tab.
  • For retouching, start with Spot heal (it's on by default in the Retouch menu) for quick blemish fixes, then switch to Clone (Alt+click a source) for precise copy work.
  • The Spray tool (A) has 13 particle shapes and color modes (solid, palette, gradient, rainbow) plus rotation control — great for sparkles, hearts, and texture bursts.
  • Color adjustments (Curves, Levels, Saturation, Hue) live in the top-bar Effects menu alongside the filters, not in the left rail — every pick lands as a re-editable effect layer, so grading is never destructive.
  • ⌘/Ctrl-click on the canvas does a deep-select — it grabs the exact layer directly under the cursor, busting through groups and overlays. Click the same spot again to step to the next layer underneath.
  • Drop an audio-reactive generator and bind your song, then in the timeline flip Snap → Beat — your keyframes and clip edges lock onto the kicks and snares, so a scale-pop lands right on the beat.
  • Every layer has an Animation section in its Inspector — set something you never want to move to Off — hold still, or give one layer its own movement, without ever opening the timeline.
  • Buffer preview is your friend: hit Play once and Canvas pre-renders the loop to RAM, so playback is perfectly smooth even on heavy multi-generator scenes — and the export matches it frame-for-frame.

Motion (video editing)

What it is

A music-video editor where your visuals react to the music.

Motion is a timeline video editor built for music: load a song and it splits into five stems (kick, snare, bass, vocal, mid) you can bind to any animated parameter, so your visuals pulse, glow, and move in time with the track — no keyframing required. Build music videos, lyric videos, Spotify Canvases, and social clips, then render a hardware-accelerated MP4. Pick a template archetype to preset your size and duration.

Areas and panels

Canvas (preview) (center)
Your composition preview. GPU-first (WebGL2); a banner warns if it falls back to 2D and drops 3D/particles/masks.
Timeline (bottom)
Tracks of clips with a razor (C), snap picker, and a beat grid you can turn on once a song is loaded.
Left rail panels (Shift+1–7)
Project, My Media, Stock B-roll, Templates, Frames, AI Generations, Storyboard — toggle with Shift+1…7. Your canvas format lives as a card at the top of Project.
Storyboard panel (Shift+7)
Production reference handed off from the Journal: your storyboard's frames arrive read-only with shot descriptions you can check off in Motion as you build each one.
Audio panel (right rail)
Tracks / Master FX / Import. Load a song, see the master + five stem waveforms, turn on 'Beat grid on the ruler', drop beat markers every beat or bar, and duck the music under a voice clip automatically.
Time & Beat (right rail)
22 beat-synced time moves for the selected clip — stutters and micro-loops, retriggers that fire on the kick or the snare, speed ramps, freeze, reverse, boomerang, slow-mo, stop motion, ghost/RGB/beat echoes and long exposure, plus beat-grid shuffles and glitch chops.
Inspector (right)
Per-clip properties + keyframes; the ⚡ BindChip next to a param binds it to a stem for audio reactivity.
Text & Lyrics / Transitions / Filters (panels)
Text templates + lyric mode, 13 transition kinds with a Tune drawer, and cinematic filter presets.
The rest of the right rail (right rail)
Effects, Actions, Generators, Overlays, Masks — plus Ono, an AI that can direct the video for you. Every panel applies to whatever clip is selected.
Stickers (right rail)
1,100+ drop-in elements across Elements / Shapes / Uploads, filtered by category: Broadcast (lower-thirds, chyrons, tickers), Audio, CTAs, Badges, Tags, Data, Social, Music, Type, Editorial and Film.
Export panel (Export)
Pick aspect (9:16/1:1/4:5/16:9/Canvas) + quality preset, then Render MP4; re-download or Save to library after.

Key concepts

Stem
One isolated part of the song (kick/snare/bass/vocal/mid) Motion decodes so visuals can react to just that part.
Bind (⚡)
Link an animated param (scale/opacity/effect) to a stem so it moves with the music — the signature Motion move.
Keyframe
A value at a point in time; set two and Motion interpolates between them. Keyframe times are clip-local.
Archetype
A new-project template that presets canvas size, duration, and tracks (Music video, Lyric video, Spotify Canvas, …).
Aspect / quality
Export shape (9:16, 16:9, Canvas…) and bitrate preset (Reels…Master). 'Canvas' auto-caps at 8s per Spotify's spec.

Frequently asked questions

How do I start a new Motion project?

When you first open Motion, a What are you making? picker appears over the canvas with template archetypes (Music video, Beat seller, Lyric video, Spotify Canvas, plus TikTok, Reels, YouTube, Explainer and 35+ more). Pick one and it presets your canvas size, duration, and tracks in one click. You can hit Skip to start from the default Blank wide (1920×1080, 30s) and change everything later from the format card at the top of the Project panel (Shift+1).

Where do I change my canvas size or duration after starting?

Press Shift+1 for the Project panel — it's the structural view of what's in your project right now (scenes and tracks). The format card at the top holds your canvas dimensions, duration, dimension templates, and saved presets, and opens a Format pop-out for the full set. There used to be a separate Workspace panel on the rail; it folded into this card, which is why the rail now starts at Project.

What is the Storyboard panel for?

Shift+7 opens Storyboard — the hand-off surface from the Journal. Plan a video as a storyboard doc in the Journal (a run of frames with shot descriptions), and it arrives here as read-only production reference you check off in Motion as you build each shot. It's deliberately not an editor: you keep authoring the storyboard in the Journal and use this panel as the shot list while you cut.

How do I load a song?

Two ways in. Starting a new project? The "What are you making?" picker has a From a Studio song row at the top — pick one of your Studio tracks and the project is built around it. Already working? Open the Audio panel (right rail), go to its Import tab and use Add audio to browse for a file, or just drop an audio file anywhere on the canvas. Note that the in-project importer takes files, not songs from your library — pull a Studio track in at project-creation time. The project duration snaps to the song's length, and Motion then decodes five stems offline — Kick, Snare, Bass, Vocal and Mid — showing the master waveform plus each stem's lane.

What are stems for, and how do I make my video react to the music?

This is Motion's signature feature. After a song loads, the Audio panel shows five stem lanes (Kick/Snare/Bass/Vocal/Mid). To make something audio-reactive: select a clip, open the Inspector → Props tab, and click the ⚡ next to any animatable field (x, y, scale, rotation, skew, opacity, or an effect param), then pick a stem (or fft-low/mid/high). You then set gain, offset, and smoothing. The ⚡ only lights up once a song is in the project — until then it reads *Drop a song to enable audio bindings*, which is the usual reason people think the feature is missing. The kick can drive a scale punch on every beat, the vocal can drive a glow — no keyframing needed.

How do I cut a clip into pieces?

Press C (or pick the Razor/Scissors tool from the timeline toolbar) and click the clip at the point you want to cut. To split everything selected at the playhead instead, press Shift+K or use the split button in the timeline toolbar's edit-ops group. Press V to return to the Select tool.

How do I add text or build a lyric video?

Press T (or use the timeline toolbar) to drop a text clip at the playhead, then open the Text & Lyrics panel. It has tabs for Templates, Styles, Type (content, font, size, weight, letter-spacing, color), and Animate (reveal animations: fade/swipe/pop/glitch/scramble/bounce, by char/word/line). The Templates tab is filtered by category — Titles, Lower Thirds, Lyrics, Credits, Call to Action and Tags — and each card shows the reveal it uses (fade-up, blur-in, scale-pop, typewriter, slide, bounce), so pick the look and the animation in one click. For a lyric video, set the text clip to lyrics mode so a Lyrics tab appears — paste your lyrics and drag-set the timing per line against the beat rail.

How do I add transitions between clips?

Select a clip and open the Transitions panel. Pick which edge it applies to — In, Out, Both, or Seam (the join between two touching clips) — set a duration, then choose from 66 presets filtered by category chip: Smooth (6), Punch (9), Cinematic (9), 3D (5), Shape (5), Retro (8) and Shader (24). Every card tells you what it does and how long it runs — e.g. *Whip right · motion-blur fast pan · 0.4s*, *Glitch cut · RGB scramble · 0.25s slam*, *Zoom punch · cross-zoom 2.0×*. The Tune drawer below lets you dial direction, softness, blur, and colour.

How do I export my video?

Click Export in the header (or open the Export panel). Pick an Aspect — Match project (the default), 9:16 Reels/TikTok/Shorts, 1:1 square post, 4:5 IG portrait, 16:9 YouTube landscape, or Canvas (Spotify Canvas, 8s max) — and a Quality preset (Reels 8 Mbps, Story 10 Mbps, TikTok 12 Mbps, YouTube 16 Mbps, or Master 50 Mbps), then hit Render MP4. It encodes hardware-accelerated H.264 and auto-downloads the .mp4 when done. The render is frame-accurate via WebCodecs.

Can I re-download a render without rendering again, or save it to my library?

Yes. After a render finishes, the Export panel shows a Last render box with the filename and file size. Click Download again to grab the same file (the link stays live until the panel unmounts), or click Save to library to push the MP4 into your Onomo Drive under the Motion folder.

What's the Spotify Canvas aspect, and why does it cap at 8 seconds?

Choosing Canvas in the Export panel renders a vertical 9:16 clip and automatically caps the duration at 8 seconds (the Spotify Canvas spec), shown as "capped at 8s (Canvas spec)" in the Output summary. After rendering, if the file is over 8MB the panel flags it with a warning so you can re-render at a lower quality preset to fit.

Are my changes saved automatically?

Motion autosaves a local draft every 1.5 seconds, but saving to the cloud is explicit. When you have unsaved changes the header Save button lights up — click it or press Cmd/Ctrl+S to write to the cloud. The header shows a spinner while saving and a green check when everything's saved.

How do I undo a mistake?

Press Cmd/Ctrl+Z to undo and Cmd/Ctrl+Shift+Z to redo. The Undo/Redo buttons also live in the header and in the timeline toolbar, and they show how many steps are stacked. History is kept across your edits, so you can step back several actions.

My clips won't line up neatly — how do I snap them?

Use the Snap picker in the timeline toolbar to choose a grid: off, frame, second, beat, half-beat, or bar. Clips then move and trim onto that grid, and magnet-snap also pulls clip edges to neighbor edges and the playhead. To snap to beats, load a song first and set the BPM in the Audio panel — turn on Beat grid on the ruler so you can see the beats.

Why did my 3D transition or particle effect turn into a plain fade?

Motion's compositor is GPU-first (WebGL2). If your browser falls back to Canvas2D, the advanced GPU-only features degrade gracefully: 3D transitions like cube-rotate and card-flip become a fade, 3D rotations (rotationX/Y) and particles drop out, and masks are ignored. Use a browser/device with WebGL2 support to get the full feature set during preview and export.

How do I keyframe movement like a fade-in or a zoom?

Select a clip and open the Inspector → Props tab. Move the playhead to where you want the keyframe, then click the ◇ next to the field you want to animate — x, y, scale, rotation, skewX, skewY and opacity each have their own. Set another keyframe further along and Motion interpolates between them, and the ‹ › arrows jump between keyframes. Choose easing (linear, ease-in, ease-out, ease-in-out, or hold). The Animate tab lists everything animated on the clip — it's empty until you set your first key, and it's where you go to see what's moving. For something quicker, Actions has one-click animations. Keyframe times are clip-local, so moving the whole clip carries them with it.

How do I make a clip stutter, freeze, or retrigger on the beat?

Select a clip and open Time & Beat in the right rail. It holds 22 beat-synced time moves in four groups. Repeat: Stutter (1 bar), Stutter (½ beat), Micro-loop. Remap: Strobe retrigger (restarts on every low hit — usually the kick), Backbeat retrigger (restarts on every mid hit — snare or clap), Speed ramp in/out, Freeze frame, Reverse, Boomerang, Rewind & replay, Choppy time, Slow-mo, Stop motion. Echo: Ghost trail, RGB echo, Beat echo, Long exposure. Shuffle: Grain shuffle, Beat shuffle, Glitch storm, Sputter. The retriggers and beat-locked moves follow your song, so load a track first. You need a clip targeted — with nothing selected the panel says "EDIT — NO CLIP TARGETED".

How do I stop the music drowning out a voiceover?

Open the Audio panel and turn on Duck music under voice. Tag your clips as Voice or Music in the Inspector and Motion ducks the music automatically whenever the voice clip plays — no keyframing. The same panel has a small mixer with a bus, per-clip Gain and Pan, and beat markers you can drop on every beat or every bar.

What do the Shift+number keys do?

Shift+1 through Shift+7 toggle the left-rail panels in order: Project, My Media, Stock B-roll, Templates, Frames, AI Generations, and Storyboard. It's the fastest way to open or close a content library without reaching for the mouse. Note there's no separate Workspace panel any more — your canvas format (dimensions, duration, saved presets) is a card at the top of the Project panel.

Step-by-step guides

8-second Spotify Canvas loop

A vertical 9:16 looping clip exported as an MP4 that fits the Spotify Canvas spec. (Level: beginner, about 12 min)

  1. On the What are you making? picker, choose the Spotify Canvas archetype (1080×1920, 8s). Your canvas and duration are now preset.
  2. Open the My Media panel (Shift+2) and drag a short video or image onto the timeline, or drag a file straight onto the canvas.
  3. Open the Audio panel in the right rail and click Load a song to bring in your track. The waveform and five stems appear once it decodes.
  4. Select your visual clip, open the Inspector, click the ⚡ BindChip on the scale param, pick the Kick stem, and nudge gain so the image pulses on the beat.
  5. Set the clip's When source ends behavior to loop in the Inspector so the 8 seconds tile cleanly.
  6. Click Export in the header, pick aspect Canvas (auto-caps at 8s), pick the Reels quality preset to keep the file small, and click Render MP4.
  7. When the Last render box appears, click Save to library to store the MP4, or Download again to re-grab the file.

Beat-synced lyric snippet

A 15-second vertical lyric clip where each line reveals in time with the song, exported as MP4. (Level: intermediate, about 20 min)

  1. Start from the Lyric video archetype on the new-project picker (1080×1920).
  2. In the Audio panel, Load a song, then set the BPM (type it in, or it auto-detects) and turn on Beat grid on the ruler so beats show on the timeline.
  3. Set the timeline Snap picker to beat so text clips land on the grid.
  4. Press T to drop a text clip, open the Text panel, and on the Templates tab pick a styled template. Switch the clip to lyrics mode so the Lyrics tab appears.
  5. On the Lyrics tab, paste your lyric lines and drag-set the timing of each line against the beat rail.
  6. On the Animate tab, choose a reveal kind (e.g. swipe or pop) and set the unit to word so words appear one at a time.
  7. In the Export panel, render to 9:16 at the TikTok quality preset, then Save to library when it completes.

Two-clip B-roll cut with a transition and color grade

A 16:9 video that cuts between two clips with a cross-zoom transition and a cinematic color grade, exported as MP4. (Level: intermediate, about 18 min)

  1. Choose the YouTube HD (1920×1080) archetype, or Blank wide if you just want a 16:9 canvas.
  2. From My Media (Shift+2), drag two video clips onto the same video track, back to back on the timeline.
  3. If a clip is too long, press C (Razor) and click to trim it, then drag the second clip to butt up against the first (use the Snap picker for clean alignment).
  4. Select the first clip, open the Transitions panel, choose the OUT edge, set a duration (~0.5s), filter to the Punch or 3D category, and click Cross-zoom. Use the Tune drawer to set direction and blur.
  5. Open the Filters panel, pick a Cinematic preset, and dial the intensity slider. Hold backslash to compare against the ungraded look.
  6. Open the Audio panel and Load a song for the soundtrack.
  7. Click Export, render to 16:9 at the YouTube quality preset, and Download the MP4.

Animated lower-third over a clip

A clip with an animated lower-third widget that reveals your name/handle, exported as MP4. (Level: beginner, about 15 min)

  1. Pick any archetype that matches your output (e.g. Instagram Reel for 9:16).
  2. From My Media (Shift+2), drag a background video or image onto the timeline.
  3. Open the Stickers panel (Elements tab) and filter to the Broadcast category — that's where the lower-thirds live: *Name Lower-Third*, *Badge Lower-Third*, *Underline Lower-Third*, *Interview Name-Card* and friends. Click one and it drops as a fully editable scene block at the playhead.
  4. With the widget scene selected, open it to re-skin the text (swap the placeholder handle for your real @name) and recolor it; the built-in animation keeps playing.
  5. Move the playhead and use the timeline to retime when the lower-third enters and exits.
  6. Open the Audio panel and Load a song if you want music under it.
  7. Click Export, choose your aspect and the Reels or TikTok quality preset, click Render MP4, then Save to library.

Tips

  • The kick-to-scale bind is the fastest way to look pro: select a clip, hit the ⚡ BindChip on scale in the Inspector, pick the Kick stem, and your visual punches on every beat with zero keyframes.
  • Set the Snap picker to 'beat' and turn on the beat grid in the Audio panel before you cut — your razor splits and clip edges will land exactly on the downbeats.
  • Use the Transitions panel's 'both' side toggle to write the same in/out transition to a hero clip in a single click instead of setting each edge separately.
  • Cmd/Ctrl+C / X / V copies a whole clip including its keyframes and effects as JSON, so you can clone a fully-animated element across the timeline.
  • Keyframe times are clip-local — move a clip anywhere on the timeline and its fade-ins and zooms travel with it, no remapping required.
  • Save to library (in the Export panel's Last render box) drops your MP4 straight into Onomo Drive's Motion folder, so you don't have to re-upload it elsewhere in the app.
  • Drop Templates and Stickers widgets freely — they land as editable scene blocks at the playhead and never reset your project, unlike the new-project archetypes which reset canvas/tracks/duration.
  • Use a WebGL2-capable browser to keep 3D transitions, particles, and masks intact — on the Canvas2D fallback those features degrade (3D → fade, masks ignored, particles blank).

Journal (writing & planning)

What it is

Your artist notebook — every lyric, note, concept, plan, memo and storyboard in one tree.

The Journal is where songs start and get organized. Everything wordy is a document — lyrics, notes, concepts, plans, voice memos, storyboards — and they all live in one searchable tree inside Docs. Two other surfaces sit alongside it because they're genuinely different shapes of thinking: Brainstorm (an infinite board) and Roster (the calendar/project wall). One AI, Assist (⌘J), works on whatever document you're looking at. Your lyrics and notes round-trip with Studio.

Areas and panels

Docs (D) (D)
The document tree — folders are projects, plus Loose. Filter by kind (Lyrics · Notes · Concepts · Plans · Voice memos · Storyboards), search it, and the center pane is always the open document. The doc's kind decides which editor renders and which right-rail tools light up.
Brainstorm (B) (B)
An infinite zoomable canvas — spawn text/lyric/note/image/audio/palette cards, draw freehand ink, frame groups, and connect ideas with lines.
Roster (G) (G)
Project wall + calendar with drop dates, per-day agenda notes, and cross-project goals.
Assist (⌘J) (Cmd/Ctrl+J)
The one AI surface. Say what you want and it happens to the document you have open — draft or rewrite lyrics, fill a concept from a brief, draft a release plan, expand a note. With nothing open it creates the doc for you. Each AI action costs 1 credit.
Find anything (Cmd/Ctrl+K) (Cmd/Ctrl+K)
Global search across lyrics, notes, concepts, plans, memos, storyboards, and daily notes. Every hit lands in one of the three surfaces.
Player bar + metronome (bottom)
Sticky bottom bar: load a beat (from a project or your files), set BPM, tap tempo, and run a standalone metronome — so you can write to a pulse with no audio loaded. It keeps playing as you move between surfaces.
Karaoke rail (bottom)
Above the player bar: as a beat plays, your timed lyric lines light up in stage-sized type so you can read (or sing) along.
Settings (rail)
Defaults (week start, scopes, lyric auto-version) + Data export/import. Opens from the profile button in the rail's user dock.

Key concepts

Everything is a doc
Lyrics, notes, concepts, plans, voice memos and storyboards are document KINDS inside the Docs tree — not separate places you navigate to.
Three surfaces
Docs (the page), Brainstorm (the board), Roster (the calendar). Those are the only rail destinations: D, B, G.
Assist (⌘J)
One AI for every doc. It reads what you have open and applies its result straight to the page — no drafts drawer. 1 credit per AI action.
Round-trip
Lyrics + notes are shared with Studio, so what you write in either place follows the project.
Concept → Plan
Save a generated concept, then 'Plan this' to turn it into a release plan with a drop date and todos.
Saved
A Lyrics doc's history + library. Snapshot manually with '+ Save song', or let auto-save keep the last 10, then restore any earlier take by timestamp.
Local + cloud
Saves to your browser automatically (memo audio in IndexedDB); the header Save pushes to the cloud. JSON export omits audio.

Frequently asked questions

What is the Journal and how is it laid out?

The Journal is your artist notebook for lyrics, notes, concepts, release plans, voice memos, and storyboards across projects. The model is simple: everything wordy is a document, and every document lives in one tree inside Docs. The left rail has just three destinations — Docs (the page), Brainstorm (the board), and Roster (the calendar) — plus Find anything. A sticky player bar at the bottom lets you load a beat and write to it, and Assist (⌘J) is the one AI that works on whichever document you have open.

How do I move around the Journal quickly?

Press a single key from anywhere in the Journal (as long as you're not typing in a text field): D = Docs, B = Brainstorm, G = Roster. N captures a note — inside Docs it makes a new one, from anywhere else it drops you into Docs where the note lives. Cmd/Ctrl+K toggles global search and Cmd/Ctrl+J opens Assist (that one works even while you're typing). There are only three destinations because lyrics, notes, concepts, plans, memos and storyboards aren't places — they're documents inside the Docs tree.

How do I write lyrics and break them into verses and choruses?

In Docs (D), make a new Lyrics doc from the + New button, or open an existing one from the tree. The lyric editor is a serif notepad with color-coded section cards. Click the + to add a section (it picks a default from the section templates, like verse/chorus), then type inline. Drag a card's grip icon to reorder, or use the right-rail Sections panel, which lists every section with color tags and move buttons. The right-rail Style panel lets you change font, background, line-height, and page width.

How do I record a voice memo and turn it into lyrics?

In Docs, click the mic button next to + New to start recording straight away — if your browser allows it, live captions appear via SpeechRecognition as you speak. Save the memo and it lands in the tree as a Voice memo doc. Open it, fix up the transcript in place, then use Send to section or Send to note to turn it into a lyric section or a note. You can also start a memo already attached to a section by clicking the mic icon in a lyric section header.

What's the difference between a Note doc and Brainstorm?

A Note is a document — a quick text snippet you can tag, scope (Session/Project/Other projects/Loose), search, and open from the Docs tree. Brainstorm (B) is a different shape of thinking: an infinite zoomable canvas where you spawn cards (text, lyric, note, image, audio, palette), drag and resize them, draw freehand ink, frame groups, and connect cards with lines. Use notes for capture, Brainstorm for visual idea-mapping.

What is Assist, and what does it cost?

Assist is the Journal's single AI surface — press Cmd/Ctrl+J (or click the floating sparkle) anywhere in Docs. Instead of a dozen scattered AI buttons, you say what you want and it happens to the document you're looking at: draft or rewrite lyric sections toward a direction, fill a concept's sections from a brief, draft a release plan from a description, or expand a note in place. With nothing open, describe what you want and Assist creates the doc for you. Results apply directly to the page — there's no drafts drawer. Each AI action costs 1 credit from your shared pool.

Can I write to a beat while I'm in the Journal?

Yes — that's what the sticky player bar at the bottom is for. Load a beat from one of your projects or your files, and it keeps playing as you move between Docs, Brainstorm, and Roster. Set the BPM (or tap it in) and use the metronome button for a standalone click that works even with no audio loaded — the writer's pulse before any beat exists. Once your lyric sections carry timing, the karaoke rail above the player bar lights up the active line in big type as the beat plays.

What's a Storyboard doc, and how does it get to Motion?

A Storyboard is a doc kind for planning a music video or visual: a run of frames with shot descriptions you build (or generate with Assist) in Docs. It's the hand-off surface to Motion — open Motion's Storyboard panel (Shift+7 in the left rail) and your storyboard comes across as read-only production reference frames you can check off as you shoot or build them. It's a reference, not an editor — you keep authoring in the Journal and use it as the shot list while you cut.

How do I add cards to the Brainstorm canvas?

In Brainstorm mode, double-click an empty spot on the canvas to open the radial menu and pick a card kind (text/lyric/note/image/audio/palette). You can also drag image files straight onto the canvas to create image cards (a color palette is auto-extracted). Lyric and note cards point back to your existing sections and notes. Zoom with Ctrl+wheel and pan with space+drag.

How do I generate a song, cover, or release concept?

In Docs, create a new Concept doc from + New and pick a kind (song / project / beat / lyric / MV / cover / photoshoot / rollout / merch). Then open Assist (Cmd/Ctrl+J), describe the vibe, and it fills the concept's sections for you — or write them yourself. Generation runs through the AI API with a fallback template if the API is unavailable, and costs 1 credit. The concept saves into the tree like any other doc, so you can find it later with the Concepts filter chip or global search.

How do I turn a concept into a release plan?

Open the concept doc and click Plan this to create a plan from it (with a link back to the source concept). You can also make a Plan doc directly from + New. A plan has a title, type (single/ep/album/etc), drop date, and status (cooking/mixing/mastered/shipped/shelved). From there add Timeline items (milestones/sends/studio work/drop), a flat Todo checklist with app hints (studio/canvas/motion/external), and People with roles and statuses.

Where do I see all my projects, drop dates, and what's coming up?

Press G or click Roster in the left rail. The hero project closest to its drop sits at the top with cover art — hover a cover to play a preview. Vibe badges show each project's state (hot/flowing/fresh/stale/done). The Calendar section shows drop days with cover thumbnails; click a date to update the agenda pane, where you can write a freeform daily note and a checklist for that date. The right-rail Assets panel lists upcoming items across all projects, and the Goals block tracks cross-project release goals and milestones.

How does global search work?

Press Cmd+K (Ctrl+K on Windows) or click Find anything in the left rail. Your query matches across lyrics, notes, concepts, plans, memos, storyboards, and daily notes, with kind-filter chips to narrow results. Use Arrow Up/Down to move through hits, Enter to jump to the highlighted one, and Escape to close. Every hit lands in one of the three surfaces: a document opens inside Docs, a brainstorm card opens the board, and a daily note or goal opens Roster.

How do I save and restore old versions of my lyrics?

With a Lyrics doc open in Docs, open the right-rail Saved panel (history + library) and click + Save song to snapshot the current lyrics. Auto-saves keep your last 10; manual saves stick around forever — the panel says so at the bottom. Use the History tab to find an earlier take by its timestamp and restore it, and the Library tab for songs you've saved out.

Will my changes show up in Studio?

Yes for lyrics and notes. The Journal shares the DAW's lyric/note state, so what you write in the Journal round-trips to Studio's Notepad. Note that the Brainstorm canvas's pan/zoom and current selection are live-only and not saved, and release plans are now global with a project link for provenance rather than locked to one project bucket.

How do I back up my whole Journal, and what about my voice memo audio?

Go to Settings → Journal → Data → Export to download a timestamped `onomo-journal-YYYY-MM-DDTHH-MM-SS.json` snapshot of your entire journal — lyrics, notes, concepts, plans, memo metadata + transcripts, daily notes, and prefs. Important: the audio bytes for voice memos are stored separately in IndexedDB and are not included in the JSON. Settings → Journal → Data → Import replaces your current journal from a JSON file — it's destructive, confirms first, and reloads the page, but it won't restore audio that wasn't in the file.

How do I work on more than one project at once, and how is everything saved?

Use the header tab strip — click + to open a new project tab or click an existing tab to switch; the URL reflects the active project (?project=id). The Journal saves automatically to your browser via localStorage (per-project buckets), with memo audio in IndexedDB. For cloud backup, use the header Save button to push the journal project and memo audio to Supabase storage; it lazy-loads back when you open the project.

Step-by-step guides

Capture a hook by voice and turn it into a chorus

A finished lyric section (your chorus) seeded from a voice memo, plus a saved JSON backup of your journal. (Level: beginner, about 12 min)

  1. Press D (or click Docs in the left rail) to open the document tree.
  2. Click the mic button next to '+ New' and sing or speak your hook idea. Watch for live captions appearing as you talk.
  3. Stop and Save the memo — it lands in the tree as a Voice memo doc.
  4. Open the new memo doc and read/fix up the transcript text in place.
  5. Click 'Send to section' to create a new lyric section from the transcript.
  6. Open your Lyrics doc from the tree, find the new section card, and tweak the wording inline. Mark it as your chorus.
  7. Open the right-rail Saved panel and click + Save song to snapshot the lyrics.
  8. Go to Settings → Journal → Data → Export to download the onomo-journal JSON snapshot as your backup.

Build a single cover concept and hand it to a release plan

A saved cover concept linked to a real release plan with a drop date and a few todos, backed up to JSON. (Level: intermediate, about 18 min)

  1. Press D to open Docs, click '+ New', and create a Concept doc of the 'cover' kind.
  2. Press Cmd/Ctrl+J to open Assist, describe your single's vibe, and let it fill the concept's sections (1 credit).
  3. If you're offline or the AI is unavailable, you'll still get a template result — review the output and edit it in place.
  4. Confirm the concept shows in the tree — use the Concepts filter chip under the search box to find it fast.
  5. With the concept open, click 'Plan this' to create a release plan from it.
  6. In the plan, set the title, type (single), a drop date, and status (cooking).
  7. In the Todo section, add a couple of tasks (e.g. 'finalize artwork', 'master track') with due dates and app hints like canvas or studio.
  8. Add one Timeline item (kind: drop) on your drop date in the Timeline section.
  9. Go to Settings → Journal → Data → Export to download the journal JSON snapshot capturing the concept and plan.

Map a song's mood on the Brainstorm canvas

A visual idea board with text, lyric, and image cards connected and framed, backed up to JSON. (Level: intermediate, about 20 min)

  1. Press B (or click Brainstorm in the left rail) to open the infinite canvas.
  2. Double-click an empty area to open the radial menu and add a text card for your song title/theme.
  3. Double-click again to add a lyric card that points to an existing section (make a Lyrics doc in Docs first if you have none).
  4. Drag an image file from your computer onto the canvas to create an image card — a color palette is auto-extracted from it.
  5. Drag cards to arrange them and drag from a corner to resize. Double-click a card to open the Inspector (right rail) and edit its text.
  6. Use the left tool strip to pick the Frame tool and draw a region box around related cards to group them; moving the frame moves its contents.
  7. Connect two cards with a line via the card's context menu (right-click) or by dragging card-to-card.
  8. Open the right-rail Filters panel and toggle card kinds on/off to declutter the view if needed.
  9. Go to Settings → Journal → Data → Export to download the journal JSON snapshot of your board.

Plan your week across projects from the Roster

A dated daily note with a checklist and a cross-project release goal, plus a JSON backup. (Level: beginner, about 10 min)

  1. Press G (or click Roster in the left rail) to open the project wall; the hero project closest to its drop appears at the top.
  2. Scroll to the Calendar section and click an upcoming date to select it — drop days show cover thumbnails.
  3. In the agenda pane, type a freeform daily note for that date and add a few checklist items scoped to the day.
  4. In the Goals block, add a release goal with a target date and track count, and link it to one of your plans or concepts.
  5. Check the right-rail Assets panel to confirm your upcoming items show across all projects.
  6. Go to Settings → Journal → Data → Export to download the journal JSON snapshot including your daily note and goal.

Tips

  • Three keys get you everywhere: D Docs, B Brainstorm, G Roster. N captures a note, Cmd/Ctrl+K finds anything, and Cmd/Ctrl+J opens Assist — the navigation keys don't fire while you're typing, so you can write freely.
  • Assist (⌘J) is the only AI button you need to remember. It reads whichever doc you have open and applies its result straight to the page — draft lyrics, fill a concept, draft a plan, expand a note. 1 credit per action.
  • Everything wordy is a doc in one tree, so stop hunting for the right zone: use the kind chips under the Docs search box (Lyrics · Notes · Concepts · Plans · Voice memos · Storyboards) to narrow the tree in one click.
  • Load a beat in the bottom player bar and it follows you across Docs, Brainstorm, and Roster — or hit the metronome for a standalone click with no audio loaded, so you can write to a pulse before the beat exists.
  • Start a section-scoped voice memo without leaving your lyrics: click the mic icon in a lyric section header (or on a note) and the memo auto-attaches back to that section or note when you save.
  • Turn auto-versioning on in Settings → Journal → General so your lyrics snapshot on a cadence (default 120s) — then use the right-rail Versions panel to Restore any earlier take by its timestamp.
  • On the Brainstorm canvas, draw a Frame around related cards (Frame tool in the left tool strip): the frame sits behind the cards and moves its contents as a group, so you can shuffle whole sections of your board at once.
  • Drag image files straight onto the Brainstorm canvas to create image cards with an auto-extracted color palette — a fast way to build a mood/palette reference for a release.
  • Use the right-rail Filters panel in Brainstorm to hide card kinds (text/lyric/note/image/audio/palette/shape/frame) you're not working on, and the Tags panel in Notes to filter by scope (Session/Project/Other projects/Loose) and run an AI Summarize on just the filtered set.
  • Anything you write in the Journal's lyrics and notes round-trips to Studio's Notepad since they share the same state — capture ideas wherever you are and they follow the project.
  • Use the header tab strip (+ to open a tab) to keep several projects open at once, and the header Save button to push the project plus memo audio to the cloud — local autosave only covers this browser, and JSON export leaves memo audio behind.

Keyboard Shortcuts

Play / Pause (Transport)
Space
Stop (Transport)
. — Double-press for panic (kills all audio)
Arm Recording (Transport)
Shift + R
Loop Toggle (Transport)
`
Skip Back (Transport)
Home
Skip Forward (Transport)
End
Toggle Song / Solo Mode (Transport)
/
Undo (Navigation)
Ctrl + Z
Redo (Navigation)
Ctrl + Shift + Z
Toggle Bottom Panel (Navigation)
Shift + A
Toggle Instrument Panel (Navigation)
Shift + 1 — Smart — opens appropriate editor for selected track
Toggle Track FX (Navigation)
Shift + 2
Toggle Help (Navigation)
Shift + 3
Toggle Sound Browser (Navigation)
Shift + 4
Toggle Mixer / Arrange (Navigation)
Shift + 5
Toggle AI Tools (Navigation)
Shift + 6
Toggle Lyrics Panel (Navigation)
Shift + 7
Toggle Workspace (Navigation)
Shift + 8
Toggle Market (Navigation)
Shift + 9
Copy (Editing)
Ctrl + C
Cut (Editing)
Ctrl + X
Paste (Editing)
Ctrl + V
Select All (Editing)
Ctrl + A
Delete (Editing)
Delete
Deselect (Editing)
Escape
Legato (extend notes) (Piano Roll)
Shift + L
Toggle Select All (Piano Roll)
Shift + S — Selects/deselects all notes + slides
Finer Snap (Piano Roll)
Shift + 1 — Decrease grid size for more precision
Coarser Snap (Piano Roll)
Shift + 2 — Increase grid size for less precision
Add Layer (Stack) (Piano Roll)
Shift + Y
Unstack (Piano Roll)
Shift + U
Select Tool (Arrange)
V
Draw / Pencil Tool (Arrange)
C
Mute Tool (Arrange)
M
Split Tool (Arrange)
B
Erase Tool (Arrange)
N
Stretch Tool (Arrange)
Shift + T
Delete Selected Steps (Sequencer)
Delete
Duplicate Selection (Sequencer)
Shift + D — Duplicates selected notes or time region
Move Left (Sequencer)
Shift + ←
Move Right (Sequencer)
Shift + →
Move Up (prev channel) (Sequencer)
Shift + ↑
Move Down (next channel) (Sequencer)
Shift + ↓

Changelog

v0.2.0Canvas becomes a design + animation studio

Animation Center — flip Design ⇄ Timeline for a real keyframe timeline: per-layer clips, one-click scene vibes, transform + property keyframes (font size, stroke width, colour…), curved motion paths, and a smooth RAM-buffered preview. Audio-reactive visuals — 240+ animated generators (100+ react to your music): bind a track and they pulse to it, with the reaction baked deterministically and the song muxed into the exported video. Audio FX & Transitions — shape the project track with gain, low/high-pass, reverb and saturate plus fade in/out; what you hear in preview is what exports. Multi-page sequences — design each page like its own artboard, then play them as one video with morphing transitions (crossfade / slide / fade-through), audio running straight through on its own clock. 3D turntable → video — spin a 3D logo or extruded text and render it to a transparent (alpha) video layer you can stroke, blend, keyframe, and composite over your live-animating scene. Per-layer Animation in the Inspector — set any layer to still or a movement preset without opening the timeline; ⌘/Ctrl-click deep-select to grab the exact layer under the cursor through groups and overlays. Resize parity — Shift now locks aspect ratio on a corner drag (Alt scales from centre), and the marquee tool’s add/subtract modes stick and no longer warp the selection box

v0.1.0Onomo is here — the open beta

Studio — a real browser DAW: 30 synth engines, 16 drum engines, 17 Ono FX + Track EQ, sequencer, piano roll, mixer with bus routing, automation, tempo automation, audio recording and a sampler. Canvas — a layer-based design editor for cover art and visuals: layers, blend modes and masks, 43 fonts, 3D title text, AI image generation, and one-click social-size exports. Motion — a music-video editor with an audio brain: stem-bound visual FX, auto-timed lyric videos, a GPU engine with 3D transforms and keyframes, and frame-accurate MP4 export. Journal — the pre-production notebook: a lyric editor with a built-in rhyme finder, self-transcribing voice memos, an infinite brainstorm canvas, and release planning. Ono — an AI assistant that writes editable parts into your project (not finished bounces), plus AI image and video generation across the surfaces. Foundry — three rule-based generators (kits, loops, MIDI) with zero copyright risk, free on every plan. Toolkit — 30 quick tools and 6 power tools (slowed + reverb, stem splitter, audio-to-MIDI, converter, tuner, metronome, and more), most running entirely in your browser. Real-time collaboration in Studio, a creator marketplace, and cloud sync

Help Center

Learn & Master

8 tutorials · 43 shortcuts · 10 answers
Open Studio
More of Onomo

Studio · Getting Started

Learn the basics and get up to speed quickly

Onomo's full music studio — make a whole track in your browser.

Studio is a complete digital audio workstation (DAW): program drums, play synths, record audio and MIDI, arrange sections on a timeline, mix with effects, and export a finished song — all in the browser, with an AI co-writer (Ono) built in. If you've used a DAW before, you'll feel at home; if you haven't, the guides below take you from empty project to exported track.

The lay of the land

Transport bar

top

Top strip: play/stop, record, loop, tempo (BPM), time signature, key/scale, metronome, undo/redo, and Save.

Arrange view

center

The timeline where your tracks live and clips are placed, moved, and arranged into a song.

Mixer

Shift+5

Channel strips with volume, pan, sends, and an effects chain per track, plus a Master.

Bottom editor

Shift+1

Edits the selected track: Piano Roll (instruments), Sequencer (drums), Sampler (pads), or Audio.

Sound Browser

Shift+4

Library, My Library, Presets, Project, and Exports — search, favorite, and drag onto a track.

Ono (AI)

Shift+6

Chat that can suggest ideas and, with your OK, take actions like set tempo, add a track, or place a clip.

Lyrics

Shift+7

Write lyrics in color-coded sections with a rhyme finder; round-trips with the Journal app.

Track FX

Shift+2

The effects chain for the selected track — add EQ, compression, reverb, delay, and more.

Concepts to know

TrackA lane for one instrument, drum sequencer, sampler, or audio recording. Add as many as you need.
ClipA block of notes/pattern/audio placed on a track's timeline. You move, resize, split, and duplicate clips.
PatternThe musical content inside a clip — notes in the Piano Roll, steps in the Sequencer.
Bus & sendA shared channel (e.g. one reverb) that many tracks feed into via their 'send' knobs — efficient and cohesive.
Save vs ExportSave keeps your editable project; Export renders an audio or MIDI file. Do both when you finish.
CreditsAI generation (Ono) draws from your shared credit pool. Chatting is cheap; generating audio/patterns costs credits.

Pro tips

  • Learn six keys and you fly: Space play, . stop (twice = panic), Shift+R record, ` loop, Shift+5 mixer, Cmd/Ctrl+S save. The number panels (Shift+1–9) toggle every workspace panel.
  • Drag a `.mid` or `.wav` file straight onto the arrangement and Studio makes the right track type for you — no need to add the track first.
  • Use one reverb on a bus and feed it with track sends instead of putting a OnoVerb on every channel — it sounds more cohesive and uses far less CPU.
  • Set a count-in before recording (record settings) so you have a bar or two to get ready, and click Play once first so the browser audio engine is awake.
  • Set a Pattern Scale in the Piano Roll (click the key badge in the bottom bar, pick a root + scale, press Apply) — it keeps your notes in key so melodies sound right without theory. It's per-pattern, and separate from the transport's Key; don't forget the Apply step or the change is discarded.
  • Ono proposes changes, you approve them — so it's safe to ask it to 'add a bassline track' or 'set the key to F minor'; nothing happens until you click the checkmark (and generating uses credits).
  • Save (Cmd/Ctrl+S) keeps your editable project; Export makes an audio/MIDI file. They're different — do both when you finish a session.
  • Every keyboard shortcut is rebindable in Settings → Shortcuts, with conflict detection — remap anything that fights your muscle memory.